Christopher Bloodsworth
941-445-3628 | christopherbloodsworth@gmail.com
| LinkedIn
| GitHub
Technical Skills and Interests
Languages: C++, Rust, Python, Java, C,
JavaScript (TypeScript)
Developer Tools: Linux, Bash, AWS (S3, EKS, EC2,
Lambda), Git, Vim, SonarQube, Docker, Kubernetes, Jenkins
Interests: Compilers, parallel computing, API
design, functional programming
Education
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University of Florida Gainesville, FL Bachelor of Science in Computer Science, Minor in Mathematics January 2019 – May 2024 GPA: 3.78
Member of the engineering honor society Tau Beta Pi.
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State College of Florida Sarasota, FL Associate’s Degree in Liberal Arts and Sciences August 2018 – December 2020 GPA: 3.71
Designated recipient of “Outstanding Student in Mathematics” award.
Experience
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Software Engineer July 2024 – Present MRSL Real-Time Systems Laboratory Sarasota, FL Contributing to the maintenance and evolution of a mature, real-time signal processing framework.
Developed a Rust crate to provide a safer, idiomatic interface to the framework’s C++ libraries.
Integrated tools to measure code coverage for the framework’s domain-specific scripting language and displayed the data using SonarQube.
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Software Engineering Intern May 2023 – August 2023 MRSL Real-Time Systems Laboratory Sarasota, FL Worked closely with performance-critical digital signal processing (DSP) applications in C++.
Designed a concurrently-executed DSP algorithm to operate across pods in a Kubernetes cluster.
Programmed entirely on a remote instance hosted on AWS EC2.
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Peer Mentor (Teaching Assistant) September 2023 – May 2024 CEN3031: Intro to Software Engineering University of Florida Used Docker to containerize and deploy a full-stack React app for students to contribute to.
Coordinated course materials, held office hours, and gave lectures on topics related to software engineering.
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Technical Lead September 2022 – Present Open-Source Club University of Florida Managed twice-weekly discussions and working sessions for various open-source projects.
Led a group of students dedicated to the development and usage of APIs of various complexities.
Projects
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PearTerm Ongoing Personal Created a terminal and shell in Typescript to emulate the functionality of a UNIX/sh system.
Implemented parsing of the shell language aligned with POSIX shell standards.
Created shell built-ins, such as
ls
,cd
andcat
, to interact with an in-memory filesystem.
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PLC Language Compiler April 2023 COP4020: Programming Language Concepts University of Florida Designed and implemented a compiler for a small academic language.
Included parsing to an AST and code generation that emits Java source code.
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Swamp Investigator January 2023 SwampHacks IX University of Florida Procedurally generated exploration game made in Python using the PyGame framework.
Developed world generation using Perlin noise algorithms to create a realistic swamp to explore.